Department of Visual Computing, Faculty of Informatics, Masaryk University, announces an open call for one PhD position starting from the Spring 2019 term, with applications in three main areas. One of the open topics is Brain Computer Interfaces for Virtual and Augmented Reality hosted in HCI Lab, under supervision of the head of the lab, Assoc. Prof. Fotis Liarokapis. The deadline for application is December 16, 2018.

General information

The student is expected to have (or be about to finish) a Master level education in Computer Science, Electrical Engineering, Biomedical Engineering, or related areas, with demonstrated overview in the field. Good knowledge of English language is expected as well as willingness to spend 3-6 months in a collaborating group abroad during the PhD studies; prior knowledge of Czech is not necessary.

The announced PhD position is funded with an extra department stipend of 10 000 CZK per month (summing to at least 28 700 CZK with the standard faculty stipend in the Czech study programme). The stipend is granted to the successful applicant for the first 2 years, with an expected renewal (after an evaluation) for another 2 years. The total length of study is 4 years.

Application procedure

To apply for this position, please contact the supervisor of the topic directly, or visit the web page with this proposal where you can find more information.

Topic: Brain Computer Interfaces for Virtual and Augmented Reality

Supervisor: assoc. prof. Fotis Liarokapis 
Area: Human computer interaction

BCIs often make use electroencephalography (EEG) as neuro-feedback in a number of application domains. In a BCI system, brain modulation patterns can be extracted and analyzed in order to determine the mental state of the user. These states can be translated with the help of signal processing algorithms and machine learning into a control signal that could act as an input for computers or external devices. Non-invasive BCIs are getting a lot of attention as alternative human-computer interaction devices for games and virtual environments. Non-invasive BCIs operate by recording the brain activity from the scalp with Electroencephalography (EEG) sensors attached to the head on an electrode cap or headset without being surgically implanted. However, they still have a number of problems and they cannot function as accurately as other natural user interfaces (NUIs) and traditional input devices such as the standard keyboard and mouse. The aim of this research topic is to investigate non-invasive BCI technologies for human-computer interaction using visual stimulus generated either by virtual or augmented reality.