Year Published

2018

CAVER Analyst 2.0: analysis and visualization of channels and tunnels in protein structures and molecular dynamics trajectories

Adam Jurčík | | Jan BYŠKA | | Katarína FURMANOVÁ | | | | Ondřej STRNAD | | | | | Barbora KOZLÍKOVÁ

Bioinformatics, 2018

COZOID: contact zone identifier for visual analysis of protein-protein interactions

Katarína Furmanová | Jan Byška | | | | Barbora Kozlíková

BMC Bioinformatics BMC series – open, inclusive and trusted 2018 19:125

EEG-based BCI and video games: a progress report

Bojan Kerouš | Filip Škola | Fotis Liarokapis

Virtual Reality, Springer

Embodied VR environment facilitates motor imagery brain–computer interface training

Filip Škola | Fotis Liarokapis

Computers & Graphics

Impact of Dehazing on Underwater Marker Detection for Augmented Reality

Marek Žuži | Jan Čejka | | | Fotis Liarokapis

Frontiers in Robotics and AI

Introducing the FIDENTIS 3D Face Database

| Zuzana Ferková | | | | Jiří Sochor

Anthropological Review, 81

Mixed Reality Gamified Presence and Storytelling for Virtual Museums

| | | | | | Fotis Liarokapis | | | | | | | | | |

Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer

Sampling-based Motion Planning for Tracking Evolution of Dynamic Tunnels in Molecular Dynamics Simulations

| Adam Jurčík | Katarína Furmanová | Barbora Kozlíková

Journal of Intelligent & Robotic Systems, 2018

Simulation of Underwater Excavation using Dredging Procedures

| Fotis Liarokapis

IEEE Computer Graphics and Applications, IEEE Computer Society

2017

3D Modelling and Mapping For Virtual Exploration of Underwater Archaeology Assets

Fotis LIAROKAPIS | | | | Jiří CHMELÍK |

Proc. of the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences (ISPRS)

A serious game for understanding ancient seafaring in the Mediterranean sea

| | | | | | Fotis Liarokapis | | |

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

An Immersive Virtual Environment for Collaborative Geovisualization

Milan Doležal | Jiří Chmelík | Fotis Liarokapis

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

BrainChat – A Collaborative Augmented Reality Brain Interface for Message Communication

Bojan Kerouš | Fotis Liarokapis

2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)

Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project

| | | | | Jan Čejka | | Fotis Liarokapis | | | |

OCEANS 2017 - Aberdeen

EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction

| | Fotis Liarokapis

Visual Computer, Special Issue VS-Games 2015, Springer Berlin Heidelberg

Exploring the educational impact of diverse technologies in online Virtual Museums

| | | | | Fotis Liarokapis

International Journal of Arts and Technology (IJART), Inderscience Publishers

Generating various composite human faces from real 3D facial images

Igor Chalás | | | Zuzana Ferková | | Jiří Sochor | Barbora Kozlíková

The Visual Computer

Interactive Exploration of Ligand Transportation through Protein Tunnels

Katarína Furmanová | | Jan Byška | Adam Jurčík | | | Barbora Kozlíková

BMC Bioinformatics, BioMed Central, 2017

Investigating the effect of user profile during training for BCI-based games

| | | Filip Škola | Fotis Liarokapis

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

Multimodal Serious Games Technologies for Cultural Heritage

Fotis Liarokapis | | |

Mixed Reality and Gamification for Cultural Heritage

Single image reconstruction of human faces using database of depth images

Zuzana Ferková | Marek Žuži | |

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

The New CGEMS – Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators

| | Fotis Liarokapis |

Proc. of the 38th Annual Conference of the European Association for Computer (Eurographics Educational Session 2017)

Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality

Fotis Liarokapis

Proc. of the 38th Annual Conference of the European Association for Computer (Eurographics Educational Session 2017)

When the Display Matters : A Multifaceted Perspective on 3D Geovisualizations

| | | | Jiří CHMELÍK

Open Geosciences, Berlin: De Gruyter Open

2016

Accelerated Visualization of Transparent Molecular Surfaces in Molecular Dynamics

Adam Jurčík | | Jiří Sochor | Barbora Kozlíková

2016 IEEE Pacific Visualization Symposium (PacificVis)

Brain-Computer Interfaces – A Survey on Interactive Virtual Environments

Bojan Kerouš | Fotis Liarokapis

2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)

Comparing two commercially available brain computer interfaces for serious games and virtual environments

| Fotis Liarokapis

Emotion in Games - Theory and Practice, Chapter 6, Volume 4 of the series Socio-Affective Computing

Examining Brain Activity While Playing Computer Games

| | Fotis Liarokapis

Journal on Multimodal Interfaces, Springer

Examining the effect of body ownership in immersive virtual and augmented reality environments

Filip Škola | Fotis Liarokapis

The Visual Computer

Examining User Experiences in a Mobile Augmented Reality Tourist Guide

| Filip Škola | Fotis Liarokapis

Proc. of the 9th International Conference on PErvasive Technologies Related to Assistive Environments (Petra 2016)

Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games

| | Fotis Liarokapis

2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE

| | | | | | | | | | | | Fotis Liarokapis | |

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

2015

Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study

Fotis Liarokapis | | | |

Entertainment Computing, Elsevier, 2014, s. 391-399, Volume 5, Issue 4, ISSN 1875-9521. doi:10.1016/j.entcom.2014.10.004.

Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystem

| | | | Fotis Liarokapis | | | |

2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)

Evaluation of a cultural heritage augmented reality game

| | Fotis Liarokapis | | | | |

Cartographies of Mind, Soul and Knowledge

Examining User Experiences through a Multimodal BCI Puzzle Game

Fotis Liarokapis | |

2015 19th International Conference on Information Visualisation

Fractal Nature – Generating Realistic Terrains for Games

| Fotis Liarokapis

2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)

Generation of Variable Human Faces from 3D Scan Dataset

Igor Chalás | Zuzana Ferková | Katarína Furmanová | Jiří Sochor | Barbora Kozlíková

2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)

Green@CU: An environmental game for residential accommodation

| Fotis Liarokapis | | | | | |

2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)

Perceived Realism of Crowd Behaviour with Social Forces

| Fotis Liarokapis |

2015 19th International Conference on Information Visualisation

The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study

| Fotis Liarokapis |

2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)

Towards Performance Prediction Using In-Game Measures

| | Fotis Liarokapis | | | |

Proc. of Toward Justice: Culture, Language, and Heritage in Education Research and Praxis (AERA 2015)

Visibility-Based Approach to Surface Detection of Tunnels in Proteins

Adam Jurčík | Jan Byška | Jiří Sochor | Barbora Kozlíková

31st Proceedings of Spring Conference on Computer Graphics

2014

Comparing interaction techniques for serious games through brain–computer interfaces: A user perception evaluation study

Fotis Liarokapis | | | |

Entertainment Computing, Elsevier

Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters

| | | Fotis Liarokapis | |

Proc. of the 6th International Conference, VAMR 2014 Held as Part of HCI International 2014, Parallel Session - Interactive Technologies for Virtual and Augmented Reality

Evaluation of commercial brain–computer interfaces in real and virtual world environment: A pilot study

| Fotis Liarokapis

Computers and Electrical Engineering, Elsevier

Fostering Science Teachers Design for Inquiry-Based Learning by Using a Serious Game

| | | | Fotis Liarokapis

2014 IEEE 14th International Conference on Advanced Learning Technologies

Visualizing Movements of Protein Tunnels in Molecular Dynamics Simulations

Barbora Kozlíková | Adam Jurčík | Jan Byška | Ondřej Strnad | Jiří Sochor

EG VCBM 2014 Eurographics Workshop on Visual Computing for Biology and Medicine

Earlier Publications

Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules

Jan Byška | Adam Jurčík | Jiří Sochor

TPCG 2013