Position: Head

Associate Professor

View in IS

Publications

3D Modelling and Mapping For Virtual Exploration of Underwater Archaeology Assets

Fotis LIAROKAPIS | | | | Jiří CHMELÍK |

Proc. of the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences (ISPRS)

A Model for Eye and Head Motion for Virtual Agents

| Bojan Kerouš | Fotis Liarokapis

2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

A serious game for understanding ancient seafaring in the Mediterranean sea

| | | | | | Fotis Liarokapis | | |

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

An Immersive Virtual Environment for Collaborative Geovisualization

Milan Doležal | Jiří Chmelík | Fotis Liarokapis

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

Brain-Computer Interfaces – A Survey on Interactive Virtual Environments

Bojan Kerouš | Fotis Liarokapis

2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)

BrainChat – A Collaborative Augmented Reality Brain Interface for Message Communication

Bojan Kerouš | Fotis Liarokapis

2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)

Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study

Fotis Liarokapis | | | |

Entertainment Computing, Elsevier, 2014, s. 391-399, Volume 5, Issue 4, ISSN 1875-9521. doi:10.1016/j.entcom.2014.10.004.

Comparing interaction techniques for serious games through brain–computer interfaces: A user perception evaluation study

Fotis Liarokapis | | | |

Entertainment Computing, Elsevier

Comparing two commercially available brain computer interfaces for serious games and virtual environments

| Fotis Liarokapis

Emotion in Games - Theory and Practice, Chapter 6, Volume 4 of the series Socio-Affective Computing

Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystem

| | | | Fotis Liarokapis | | | |

2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)

Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project

| | | | | Jan Čejka | | Fotis Liarokapis | | | |

OCEANS 2017 - Aberdeen

Digitization and Visualization of Folk Dances in Cultural Heritage: A Review

Iris Kico | | | Fotis Liarokapis

MDPI Inventions as part of the Special Issue Innovation in Machine Intelligence for Critical Infrastructures

EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction

| | Fotis Liarokapis

Visual Computer, Special Issue VS-Games 2015, Springer Berlin Heidelberg

EEG-based BCI and video games: a progress report

Bojan Kerouš | Filip Škola | Fotis Liarokapis

Virtual Reality, Springer

Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters

| | | Fotis Liarokapis | |

Proc. of the 6th International Conference, VAMR 2014 Held as Part of HCI International 2014, Parallel Session - Interactive Technologies for Virtual and Augmented Reality

Embodied VR environment facilitates motor imagery brain–computer interface training

Filip Škola | Fotis Liarokapis

Computers & Graphics

Evaluation of a cultural heritage augmented reality game

| | Fotis Liarokapis | | | | |

Cartographies of Mind, Soul and Knowledge

Evaluation of commercial brain–computer interfaces in real and virtual world environment: A pilot study

| Fotis Liarokapis

Computers and Electrical Engineering, Elsevier

Examining Brain Activity While Playing Computer Games

| | Fotis Liarokapis

Journal on Multimodal Interfaces, Springer

Examining the effect of body ownership in immersive virtual and augmented reality environments

Filip Škola | Fotis Liarokapis

The Visual Computer

Examining User Experiences in a Mobile Augmented Reality Tourist Guide

| Filip Škola | Fotis Liarokapis

Proc. of the 9th International Conference on PErvasive Technologies Related to Assistive Environments (Petra 2016)

Examining User Experiences through a Multimodal BCI Puzzle Game

Fotis Liarokapis | |

2015 19th International Conference on Information Visualisation

Exploring the educational impact of diverse technologies in online Virtual Museums

| | | | | Fotis Liarokapis

International Journal of Arts and Technology (IJART), Inderscience Publishers

Fostering Science Teachers Design for Inquiry-Based Learning by Using a Serious Game

| | | | Fotis Liarokapis

2014 IEEE 14th International Conference on Advanced Learning Technologies

Fractal Nature – Generating Realistic Terrains for Games

| Fotis Liarokapis

2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)

Green@CU: An environmental game for residential accommodation

| Fotis Liarokapis | | | | | |

2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)

Impact of Dehazing on Underwater Marker Detection for Augmented Reality

Marek Žuži | Jan Čejka | | | Fotis Liarokapis

Frontiers in Robotics and AI

Improving Marker-Based Tracking for Augmented Reality in Underwater Environments

Jan Čejka | Marek Žuži | | | | Fotis Liarokapis

Eurographics Workshop on Graphics and Cultural Heritage

Investigating the effect of user profile during training for BCI-based games

| | | Filip Škola | Fotis Liarokapis

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

Mixed Reality Gamified Presence and Storytelling for Virtual Museums

| | | | | | Fotis Liarokapis | | | | | | | | | |

Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer

Multimodal Serious Games Technologies for Cultural Heritage

Fotis Liarokapis | | |

Mixed Reality and Gamification for Cultural Heritage

Perceived Realism of Crowd Behaviour with Social Forces

| Fotis Liarokapis |

2015 19th International Conference on Information Visualisation

Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games

| | Fotis Liarokapis

2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE

| | | | | | | | | | | | Fotis Liarokapis | |

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Simulation of Underwater Excavation using Dredging Procedures

| Fotis Liarokapis

IEEE Computer Graphics and Applications, IEEE Computer Society

The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study

| Fotis Liarokapis |

2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)

The New CGEMS – Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators

| | Fotis Liarokapis |

Proc. of the 38th Annual Conference of the European Association for Computer (Eurographics Educational Session 2017)

Towards Performance Prediction Using In-Game Measures

| | Fotis Liarokapis | | | |

Proc. of Toward Justice: Culture, Language, and Heritage in Education Research and Praxis (AERA 2015)

Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality

Fotis Liarokapis

Proc. of the 38th Annual Conference of the European Association for Computer (Eurographics Educational Session 2017)