The practically-oriented course where the students learn 3D modelling through prepared assignments.
The course gives an overview of methods and principles in the games user research space and for collecting data on player experience.
The aim of Game Design II. is to (a) enhance the knowledge and applied the use of (digital) games language, (b) analyze complex design techniques…
The follow-up course to the Game Development I course provides the opportunity to deepen the knowledge and hands-on skills of game developers.
The course aims at improving game design skills through the practical paper prototyping methods and critical analysis of game rules.
In this course, students deepen their knowledge and practical skills in the digital games development.
In this course, we introduce students with the basics of broad field of human-computer interaction and user-centered design process.
The course aims to engage computer science students with the computational arts methods.
The course introduces both the theory and practice of the digital games development filed.
Project-oriented course that gives the students the opportunity to work on an individual project or participate on one of the currently running projects within the Human-Computer Interaction Laboratory or Visitlab.