The practically-oriented course where the students learn 3D modelling through prepared assignments.
The aim of Game Design II. is to (a) enhance the knowledge and applied the use of (digital) games language, (b) analyze complex design techniques…
The follow-up course to the Game Development I course provides the opportunity to deepen the knowledge and hands-on skills of game developers.
In this course, we introduce students with the basics of broad field of human-computer interaction and user-centered design process.
The course aims to engage computer science students with the computational arts methods.
Project-oriented course that gives the students the opportunity to work on an individual project or participate on one of the currently running projects within the Human-Computer Interaction Laboratory or Visitlab.