2024
Boucher M., Stoiber Ch., Kejstová M., Kandlhofer M., Ertl A., Kriglstein S., Aigner W.,
Mapping the Landscape of Data Visualizations in Schools and Educational Resources
Presented at EuroVisEducation2024
DOI: 10.2312/eved.20241052
Kejstová M., Šťastná T., Kriglstein S.,
Play and Viz: Using Entertainment Games for Exploring Data Visualizations
Presented at FDG ’24: Proceedings of the 19th International Conference on the Foundations of Digital Games
DOI: 10.1145/3649921.3650005
Gnadlinger F, Werminghaus M, Selmanagić A, Filla T, Richter J G, Kriglstein S, Klenzner T
Incorporating an Intelligent Tutoring System Into a Game-Based Auditory Rehabilitation Training for Adult Cochlear Implant Recipients
JMIR Serious Games
DOI: 10.2196/55231
Gnadlinger F., Kriglstein S.,
A proposal for a revised meta-architecture of intelligent tutoring systems to foster explainability and transparency for educators
Presented at Seamless Learning Conference
DOI: 10.48550/arXiv.2404.06820
Werminghaus M., Gnadlinger F., Richter J. G., Selmanagić A., Thyson S., Schatton D., Klenzner T.
Concept and implementation of an adaptive digital hearing training system for cochlear implant aftercare
2023
Kejstová M., Stoiber Ch., Boucher M., Kandlhofer M., Kriglstein S., Aigner W.
Construct and Play: Engaging Students with Visualizations through Playful Methods
In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
DOI: 10.1145/3573382.3616082
Pokorny J., Kejstová M., Rusnák V., Kriglstein S.
From Bin to Playin’: Give Vintage Objects a New Purpose as Game Controllers
In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
DOI: 10.1145/3544549.3585665
Langlois D., Kriglstein S.
Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training
In Proceedings of the 7th Computer-Human Interaction Research and Applications Conference (CHIRA 2023)
DOI: 10.1007/978-3-031-49368-3_21
Pagáč T., Kriglstein S.
Using Audience Avatars to Increase Sense of Presence in Live-Streams
In Proceedings of the 7th Computer-Human Interaction Research and Applications Conference (CHIRA 2023)
DOI: 10.1007/978-3-031-49368-3_20
Gerdenitsch C., Bieg T., Gaitsch M., Schörpf P., Tscheligi M., Kriglstein S.
Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective
In Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work (CHIWORK ’23)
DOI: 10.1145/3596671.3597653
Photo by Marc Mueller
Šufliarsky, A., Walllner, G., Kriglstein, S.
Through Space and Time: Spatio-Temporal Visualization of MOBA Matches
In Proceedings of the IFIP Conference on Human-Computer Interaction (INTERACT 2023)
DOI: 10.1007/978-3-031-42283-6_9
Jalali, A., Haslhofer, B., Kriglstein, S., Rauber, A.
Predictability and Comprehensibility in Post-Hoc XAI Methods: A User-Centered Analysis
In Proceedings of the Intelligent Computing
DOI: 10.1007/978-3-031-37717-4_46
Kriglstein S., Mittmann G., Barnard A., Woodcock K.
Making A Real Connection: Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials
In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM ’23)
DOI: 10.1145/3626705.3626708
Mrázek, P., Mirza-Babaei, P., Wallner, G., Kriglstein, S.
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming
In Proceedings of the IFIP Conference on Human-Computer Interaction (INTERACT 2023)
DOI: 10.1007/978-3-031-42293-5_65
Liapis A., Guckelsberger C., Zhu J., Harteveld C., Kriglstein S., Denisova A., Gow J., Preuss M. Designing for Playfulness in Human-AI Authoring Tools
In Proceedings of the 18th International Conference on the Foundations of Digital Games (FDG ’23)
DOI: 10.1145/3582437.3587192
Langlois D., Kriglstein S.
Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online
Survey
in:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23)
DOI: 10.1145/3544549.3573865
Langlois D., Drury S., Kriglstein S.
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time.
in:
Foundations of Digital Games 2023 (FDG 2023)
DOI: 10.1145/3582437.3582459
Gnadlinger F., Selmanagić A., Simbeck K., Kriglstein S.
Adapting is difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks
in: Computer Supported Education 2023 (CSEDU 2023)
DOI: 10.5220/0011964700003470
2022
Regal G., Uhl J.C., Gerhardus A., Suette S., Frankus E., Schmid J., Kriglstein S., Tschelig M.
Marcus or Mira – Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training
in: 28th ACM Symposium on Virtual Reality Software and Technology (VRST ’22)
DOI: 10.1145/3562939.3565629
Gerdenitsch C., Weinhofer M., Puthenkalam J., Kriglstein S.
Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction
in: 21st IFIP TC 14 International Conference (ICEC 2022)
DOI: 10.1007/978-3-031-20212-4_6
Göbl B., Jovicic S., Denk N., Wimmer S., Kriglstein S.
More Than Just Gameplay: Making a Case for “Let’s Plays” in Education
in: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
DOI: 10.1145/3505270.3558327
Chisalita R., Murtinger M., Kriglstein S.
Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy
in: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
DOI: 10.1145/3505270.3558344
Kriglstein S., Martin-Niedecken A. L., Spjut Josef, Damen N. B., Türkay S.
Esports Meets Human-computer Interaction
in: ACM Interactions
DOI: 10.1145/3524855
Sedlák M., Šašinka Č., Stachoň Z. , Chmelík J. , Doležal M.
Collaborative and Individual Learning of Geography in Immersive Virtual Reality: An Effectiveness Study
in: PLOS ONE journal
DOI: http://dx.doi.org/10.1371/journal.pone.0276267
Jochecová K., Černý M., Stachoň Z., Švedová H., Káčová N., Chmelík J., Brůža V., Kvarda O., Ugwitz P., Šašinková A., Fořtová N. C., Šašinka Č.
Geography Education in a Collaborative Virtual Environment: A Qualitative Study on Geography Teachers.
in: International Journal of Geo-Information
DOI: 10.3390/ijgi11030180
SIGCHI Executive Committee, Vivacqua A. S., Kun A. L., Passmore C., Mentis H., Andres J., Todi K., De Russis L, Jones M., Yamashita N., Kumar N., Bidwell N. J., Mirza-Babaei P., Kumar P. C., Bardzell S. Kriglstein S., Branham S. M., Dray S., Boll S., Clegg T.
SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40
in: CHI’22 Extended Abstract
DOI: 10.1145/3491101.3516406
SIGCHI Executive Committee, Vivacqua A. S., Kun A. L., Passmore C., Mentis H., Andres J., Todi K., De Russis L, Jones M., Yamashita N., Kumar N., Bidwell N. J., Mirza-Babaei P., Kumar P. C., Bardzell S. Kriglstein S., Branham S. M., Dray S., Boll S., Clegg T.
Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
in: CHI’22 Extended Abstract
DOI: 10.1145/3491101.3516405
SIGCHI Executive Committee, Vivacqua A. S., Kun A. L., Passmore C., Mentis H., Andres J., Todi K., De Russis L, Jones M., Yamashita N., Kumar N., Bidwell N. J., Mirza-Babaei P., Kumar P. C., Bardzell S. Kriglstein S., Branham S. M., Dray S., Boll S., Clegg T.
Equity Talks @SIGCHI
in: CHI’22 Extended Abstract
DOI: 10.1145/3491101.3516397
2021
Wallner G., van Wijland M., Bernhaupt R., Kriglstein S.
What Players Want: Information Needs of Players on Post-Game Visualizations
in: CHI’21 Honorable Mention
DOI: 10.1145/3411764.34451741
Photo by hitesh choudhary: https://www.pexels.com/photo/selective-focus-photography-of-man-facing-computer-340152/
Kriglstein S., Martin-Niedecken A., Turmo Vidal L., Klarkowski M., Rogers K., Turkay S., Seif El-Nasr M., Marquez Segura E., Drachen A., Hämäläinen P.
Special Interest Group: The Present and Future of Esports in HCI
in: CHI’21 Extended Abstract
DOI: 10.1145/3411763.3450402
Tuyishime B. T., Kriglstein S.
Rrrring & Play: Using a Rotary Dial Telephone as Game Controller
in: CHI Play’21 Extended Abstracts
DOI: 10.1145/3450337.3483451
Göbl B., Jovicic S., Denk N., Kriglstein S.
Let’s Play – Professional Views on Barriers and Potentials in Digital Gaming and E-Sports
in: CHI Play’21 Extended Abstracts
DOI: 10.1145/3450337.3483455
Göbl B., Hristova D., Jovicic S., Kriglstein S., Hlavacs H.
OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use
in: GAME-ON – AI and Simulation in Games Conference
Göbl B., Kriglstein S., Hlavacs H.
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
in: International Conference on Computer Supported Education
DOI: 10.5220/0010447301080115
Photo by Emily: https://www.pexels.com/photo/books-768125/
Brůža V., Byška J., Mičan J., Kozlíková B.
VRdeo: Creating engaging educational material for asynchronous student-teacher exchange using virtual reality
in: Computers & Graphics
DOI: 10.1016/j.cag.2021.06.009
Herman L., Juřík V., Snopková D., Chmelík J., Ugwitz P., Stachoň Z., Šašinka Č., Řezník T.
A Comparison of Monoscopic and Stereoscopic 3D Visualizations: Effect on Spatial Planning in Digital Twins
in: Remote Sensing
DOI: 10.3390/rs13152976
2020
Čejka J., Chmelík J., Liarokapis F.
Exploring Tilting Methods for Typing Under Water
in: Multimedia Tools and Applications
DOI: http://doi.org/10.1007/s11042-020-09305-7
Juřík V., Herman L., Snopková D., Galang A. J. , Stachoň Z., Chmelík J., Kubíček P., Šašinka Č.
The 3D hype: Evaluating the potential of real 3D visualization in geo-related applications
in: PLOS ONE
DOI: https://doi.org/10.1371/journal.pone.0233353
2019
Šašinka Č., Stachoň Z., Sedlák M., Chmelík J., Herman L., Kubíček P., Šašinková A., Doležal M., Tejkl H., Urbánek T., Svatoňová H., Ugwitz P., Juřík V.
Collaborative Immersive Virtual Environments for Education in Geography
in: International Journal of Geo-Information
DOI: 10.3390/ijgi8010003
Jurda M., Urbanová P. and Jiří Chmelík
Digital restoration of fragmentary human skeletal remains: Testing the feasibility of virtual reality
in: Journal of Forensic and Legal Medicine
DOI: https://doi.org/10.1016/j.jflm.2019.06.005
2018
Žuži M., Čejka J., Bruno F., Skarlatos D. and Liarokapis F.
Impact of Dehazing on Underwater Marker Detection for Augmented Reality
in: Frontiers in Robotics and AI
DOI: https://doi.org/10.3389/frobt.2018.00092
Juřík V., Hermna L., Šašinka Č., Stachoň Z., Chmelík J., Strnadová A., Kubíček P.
Behavior Analysis in Virtual Geovisualizations: Toward Ecological Validity
in: 7th International Conference on Cartography and GIS
Online Proceedings
Čejka J., Žuži M, Agrafiotis P., Skarlatos D., Bruno F., and Liarokapis F.
Improving Marker-Based Tracking for Augmented Reality in Underwater Environments
in: Eurographics Workshop on Graphics and Cultural Heritage
DOI: https://doi.org/10.2312/gch.20181337
2017
Liarokapis F., Kouřil P., Agrafiotis P., Demesticha S., Chmelík J., and Skarlatos D.
3D Modelling and Mapping for Virtual Exloration of Underwater Archaeology Assets
in: ISPRS
DOI: https://doi.org/10.5194/isprs-archives-XLII-2-W3-425-2017
2016
Chmelík J., Ronovská A., Novosad Š.
Body Motion Visualisation
in: Useful Symbiosis: Science, Technology, Art & Art Education
Fulltext: kvv.upol.cz
2015
Špriňarová K., Juřík V., Šašinka Č., Herman L., Štěrba Z., Stachoň Z, Chmelík J. Kozlíková B.
Human-Computer Interaction in Real-3D and Pseudo-3D Cartographic Visualization: A Comparative Study
in: Cartography – Maps Connecting the World
DOI: https://doi.org/10.1007/978-3-319-17738-0_5